Proper Ball Striking, Chips, and Pings 10/04/2010
U-13 Girls Training Session Oct 4, 2010
Warm-Up 5-7 Minutes
All the players in side a 30x40 area passing and moving at 50%-75%. The number of soccer balls involved is half of the number of players involved in the training session. Stretch. Play for another 5 minutes at full speed.
Intro to Pings and Chips-
This bit of the training session is a little boring but it is necessary for players to get technique correct. Demonstrate proper ping and chip technique. Striking the ball slightly off to the side with the toe pointed out, ankle locked, knee bent, hit the ball with the laces and follow through low. The difference in a ping and chip is simply where the ball is struck. for a ping (or low driven pass) the ball is struck in the center while for a chip the ball is struck below the center. Have player in pairs only about 15 to 20 yards apart to start so they aren't trying too hard to get the ball to the target. This way they can focus on technique.
Ping/Chip Game-
I learned this game from my friend Jared Montz through working at his camps and have modified it slightly. The game has six players in two three player teams. Set up in two 10x10 grids, or target areas, 20 yards apart. Two teammates and one target player occupy each grid. One of the teammates starts the game by playing a ball to his/her teammate in the opposite target area and follows the ping or chip into the opposite area to become the next target. To score, the target player settles the ball and plays it to an opposing player then makes a run into his/teams possession area. A one touch flick or pass to an opposing player can be added for two points. A ball that misses the target area is a point for the other team. The runs from the players go like this a player acts as target then makes a run, into his/her own area to become the player who receives the ball from the opposing teams target player. After receiving the ball the player plays it off to be pinged or chipped into the target area. The player who pings or chips the ball makes a run into the target area and so on so players make two runs in a row then get one off.
Warm-Up 5-7 Minutes
All the players in side a 30x40 area passing and moving at 50%-75%. The number of soccer balls involved is half of the number of players involved in the training session. Stretch. Play for another 5 minutes at full speed.
Intro to Pings and Chips-
This bit of the training session is a little boring but it is necessary for players to get technique correct. Demonstrate proper ping and chip technique. Striking the ball slightly off to the side with the toe pointed out, ankle locked, knee bent, hit the ball with the laces and follow through low. The difference in a ping and chip is simply where the ball is struck. for a ping (or low driven pass) the ball is struck in the center while for a chip the ball is struck below the center. Have player in pairs only about 15 to 20 yards apart to start so they aren't trying too hard to get the ball to the target. This way they can focus on technique.
Ping/Chip Game-
I learned this game from my friend Jared Montz through working at his camps and have modified it slightly. The game has six players in two three player teams. Set up in two 10x10 grids, or target areas, 20 yards apart. Two teammates and one target player occupy each grid. One of the teammates starts the game by playing a ball to his/her teammate in the opposite target area and follows the ping or chip into the opposite area to become the next target. To score, the target player settles the ball and plays it to an opposing player then makes a run into his/teams possession area. A one touch flick or pass to an opposing player can be added for two points. A ball that misses the target area is a point for the other team. The runs from the players go like this a player acts as target then makes a run, into his/her own area to become the player who receives the ball from the opposing teams target player. After receiving the ball the player plays it off to be pinged or chipped into the target area. The player who pings or chips the ball makes a run into the target area and so on so players make two runs in a row then get one off.
8v8 to full Goals-
Play the first half of remaining time in the session with the restriction that a ball must be chipped or pinged into the attacking area from the wings or the back in order to score. Play the second half of remaining time with no restrictions.
Play the first half of remaining time in the session with the restriction that a ball must be chipped or pinged into the attacking area from the wings or the back in order to score. Play the second half of remaining time with no restrictions.
